Dumarest continues his restless wandering - combing the spaceways for an ancient and almost forgotten planet called Earth. Then, on a primitive world, he fights a giant mutant for the life of the lovely psychic Lallia - and wins a vital clue that could lead him to the end of his quest . . . (First published 1971)
Dumarest has traced the lost planet of Earth to one remote corner of the galaxy, but he still lacks its precise co-ordinates. Somewhere on the cyber-dominated police-world of Technos lives the mysterious woman who can help him. And the only way to find her is to become a slave . . . (First published 1972)
Earl Dumarest, trans-galactic soldier of fortune, is still seeking his birthplace, the fabled planet Earth. On the distant, decadent planet Dradea, he meets the mysterious, mutant woman Veruchia. She selected him from the gladiators' arena to become her servant. . . and more. Soon, Dumarest discovers that she too is engaged in a quest - and that the fate of her planet hangs in the balance. Fascinated, compelled, he agrees to help her. But then he must face bizarre perils which make the gladiatorial arena seem a haven of safety. . . (First published 1973)
Earl Dumarest still seeks the mythical planet Earth . . . still roams alien and violent worlds. With him goes Mayenne, whose songs create joy and passion - or forgetfulness. Together they are cast up on Tormyle, a planet from another galaxy; a planet unique throughout the Universe. For Tormyle is sentient - the most powerful intelligence in the Cosmos, constantly recreating itself. Tormyle can be Paradise or Hell. Tormyle can manifest as a dragon or a knight on horseback, faceless behind the helmet. Tormyle understands nothing of humanity, of men and women, of emotion. And Tormyle will let no-one escape who cannot answer the unanswerable. (First published 1973)
Earth is real,' Dumarest insisted. 'A world old and scarred by ancient wars. The stars are few and there is a great single moon which hangs like a pale sun in the night sky.' In the quest for his legendary birthplace, Earl Dumarest has traversed galaxies. Now, at least, he reaches Ourelle, a planet close to Earth - out along a far arm of the Milky Way. There he finds Jondelle, a boy who may hold the key to Earl's search. But then Jondelle is kidnapped. And Dumarest's pursuit of the imperilled boy leads him to a city of paranoiac killers - madmen whose terrible violence is always on a hair-trigger! (First published 1973)
There was something eerie about the storm . . . The blizzard had risen too fast, the wind howling as if from the throat of a rabid dog . . .the entire world had turned into a featureless hell of ubiquitous white. A world in which Malkar knew himself . . . to be completely lost.
Wilner pointed, his finger trembling as he stared at the screen. "There, ships, hundreds of them! A space fleet!" These were the vessels which had vanished in space over many years. This was the centre of hyperspace, the resting place of derelict star ships, the Sargasso of Space . . .
All Verrill wanted to do was to get to Mars, to Port Mercham where a ship was getting ready to take the Big Jump to the stars. But he was stranded on Venus, without money, papers, or weapons, with nothing but a keep-sake between him and starvation and the revengeful fury of the powerful Brotherhoods - and charity was a forgotten word. How, with foreign papers, he fought and won the right to a berth, discovered a subtle plot to smuggle narcotics and defeated a mutiny. How he fought a desperate battle with the menace of the Sun and escaped from Mercury, and how, at last, he managed to reach his objective, make a story of high adventure. This is a fast-moving, hard-hitting tale of the future, of rocket ships and the men who guide them across the wastes of space, of the perils and dangers waiting at every turn. A story which paints bright colours across the pages of unwritten history, and brings to life the lives of those yet unborn.
There were two: Rosslyn, the pilot, and Comain, the dreamer. Rosslyn died in space, frozen, preserved for two centuries until found and resurrected by a miracle of future surgery. Comain . . . ? Comain remained on Earth and crystallised his dreams, and when Rosslyn returned he found a civilisation beyond his wildest imaginings. Women ruled the planet, guided solely by the automatic and relentless predictions of a tremendous and frightening machine. A machine that foretold the future and determined the actions of an entire world with devastating accuracy. Into this assured and new civilisation Rosslyn came - and the impact of his presence brought near chaos. He had to be assimilated - or eliminated
We talk of good luck and bad luck. We even wear, some of us, good luck charms and we tend to select certain lucky numbers if we enter a raffle. No, Norman, you can't tell me that we don't acknowledge the existence of something we call luck. The world, indeed the Universe, is surrounded by intangible energies of which man has, at present, only the vaguest notions. Electricity is such a force. Magnetism, gravitation . . . all once-unsuspected natural forces, now known for the realities they are. And so why not luck? And once the possibility of luck being an actual force is recognised the next step is obvious - a machine to harness its forces. But if one man can attract the good luck, someone, somewhere is due for bad luck. When the machine falls into the wrong hands, the inventors begin to wish they'd stuck to rabbits' feet and black cats . . .
For Mark Carodyne, all of life was a gamble. For money, for sport, for knowledge, for danger. That's why he had come to Krait for the skimming races he knew would make him rich. Or broke. Or dead. Krait. It was dominated by the pulsing quivering kaleidoscopic Omphalos that filled the sky above. An unmeasurable mass that was said to have the power to swallow whole planets - even galaxies. Indeed, seven ships had been sent to explore its mysteries and none had returned. Now there were those who believed that Krait was about to come into its path. And Mark Carodyne had agreed to gamble his life to obtain the scientific data that might save the planet from destruction. One man. In a single ship. Skimming the edge of the unknown . . .
Zabul was no ordinary world. It was a private religious sanctuary - location secret, visitors unwelcome. It was a world fanatically dedicated to one belief and to one goal. The belief that mankind originated on a single world . . . the goal was to find it. To find Earth was a goal that Earl Dumarest shared. But how much did he really have in common with the zealot Terridae, who slept in caskets decorated with the zodiacs and dreamed of soaring towers of crystal and floating cities? And what were their despotic Guardians really after? (First published 1981)
The Painting was dramatic, passionate, a work of genius. But Earl Dumarest was blind to its power. For there, in the background, were the features of cratered Luna, satellite of Earth, the fabled planet that Dumarest had sought through countless galaxies. Dumarest had to find the artist, had to talk to him. His trail led to Ath - and to the ominous forces of the Cyclan. (First published 1978)
In the course of a continuing quest for his legendary birthplace, Earl Dumarest befriends a young man who says his home world was called Nerth. New Earth, perhaps? Or even the original planet Dumarest seeks? He must find out. And so Dumarest comes to Nerth - to discover that the Cyclan, his prime enemy in the cosmos, is already there . . . together with mysteries and terror that defy the imagination! (First published 1975)
Welcome to the circus of Chen Wei! A spectacle of marvels culled from a thousand worlds! Things that will fill you with rapture! There could be little to surprise Dumarest. But Chen Wei's circus was special. It held Melome - the girl-child whose song could bring back forgotten data from the logs of lost spaceships and true visions of mythical Terra. She was surely the key to Dumarest's next step - but that circus was more than an entertainment. It was a deadly trap . . . (First published 1983)
HUMAN VS INHUMAN To the reptilian mind - especially the intelligent type of planets like Sergan and Obrac - the lives of others were as nothing to the need for status. To the feline mind - especially to the clever advisor of the master of Sergan - the agonies of others were not only of no consequence, they could even be a source of joy. So when these two types of inhuman intelligences got together to defy the Terran orders against interplanetary kidnapping, space hijacking, and human slavery, it was definitely a case for a top-notch secret agent. Because Earth could not afford a showdown with more than one alien species at a time. The secret agent was Cap Kennedy, Free Acting Terran Envoy, and his pursuit of the SLAVE SHIP FROM SERGAN turned out to be one of his most dangerous single-handed adventures.
It was touch and go for Earl Dumarest when the slavers of the Matriarchy of Onorldi struck his work camp. Had he not captured the Matriarch herself during the fight, it might have spelled his doom when the slavers triumphed. Because, even though the odds had turned heavily against him, he was able to strike a bargain. The Matriarch's child daughter Iduna had disappeared into the mind-trap of the Tau. If he could follow, find her, and return with her, he would have his freedom and a chance to locate the lost Earth he sought. But Dumarest had to outwit her monster playthings, outfight her hideous horrors, and outdream her satanic fantasies . . . (First published 1979)
On Angado's planet, there was a man who knew the whereabouts of the lost Earth. Earl Dumarest, born on Earth, longed to find the way home. Because they were comrades in arms, Angado would help Earl find that man - for a price. For Angado was returning to a complex of high-tech cunning and high-wealth power . . . the prodigal son against whom all would plot. The Cyclan, who had put a fabulous price on Dumarest's head, were also closing in. But Dumarest was willing to stay to the bitter end - for the priceless reward of forgotten Terra. (First published 1984)
All the signals seemed set at "go." For Earl Dumarest had found people who believed in the legendary Earth. He had found the coordinates of the Sun and its attendant planets. And he would have the starship with a faithful crew of colonists for whom Earth was the paradise of their dreams. But before he could reach that ideal moment, Dumarest would have to fight his way out of a demonic Cyclan trap as well as unravel a very tricky web of planetary conspiracy. Only if he could achieve those desperate goals would he be able to set out on what he hoped would be the final lap of his long galactic trek . . . (First published 1982)
The planet had two unique elements. One was that it produced the galaxy's most desirable hallucinatory drug. The other was that it was a stock broker's paradise. The world was split into rich men's holdings - and every hour, every minute these were being traded on a continuous stock-market. Up and down went values as men conspired to seize others' properties, to push prices down and costs up. Their money game controlled everything else - the common people, workers, farmers, homes, lives, poverty and luxury . . . Earl Dumarest went there to find his next stake. Find the drug-gem or manipulate the market - two possibilities. But behind the scenes stood the advisors of the inhuman Cyclan, determined to fix the odds against Dumarest . . . (First published 1981)
ZAKYM: World of the night-rulers and the day people. A world teetering on the edge of nightmare. The Cyclan orders were clear - 'Find Dumarest. Find him before war erupts on ZAKYM.' But Zakym could hold the key to Dumarest's search for his lost home planet - and for that he would risk everything. (First published 1977)
Earl Dumarest continues his desperate search for his birthplace, and seems to be coming close to the mythical planet Earth. But his attention is temporarily diverted, as he is unexpectedly involved in a hunt for a nebulous ghost world in another galaxy. It is rumoured that in this fabulous land lies the mysterious Castle of Heart's Desire, where every wish is fulfilled. If Dumarest can find it, then maybe - just maybe - he will be able to return to the planet of his birth. (First published 1976)
Cyber Prime surveyed the domains of his vast scattered empire with trepidation. Central Intelligence had ruled the empire in the past. Now he knew that this gigantic computer was degenerating, breaking up after years of use. Only one man could save them: Earl Dumarest, a lonely space traveller engaged on a long quest to find his birth planet, Earth. The Cybers must find and intercept him. But before the Cybers discover Dumarest, they encounter Eloise, a beautiful seductress who drives logic from their minds . . . (First published 1975)
The Cyclan was the greatest concentration of intelligence in a thousand worlds - and yet Earl Dumarest continued to elude it. For too long. Bochner was the greatest hunter of a hundred worlds - a man more than wise to the wiles of beasts and men. And now he was on the trail of the most dangerous and most challenging quarry of his career: Earl Dumarest. While Dumarest searched for lost Terra, the Cyclan and Bochner searched for him. Of all the nightmare worlds of the universe, the hunt this time was to lead to the Quillian Sector. The Quillian Sector: the place where space goes mad (First published 1978)