La guerre sans merci que se livrent l'ambitieux Syr-sylve Duthrick et le Syr-clairvoyant Tor Ryder pour la suprématie politique sur les îles menace de renverser toutes les valeurs de l'archipel : le peuple Ghemph, neutre depuis des générations, doit aujourd'hui prendre parti, car c'est la structure même de la citoyenneté qui est en jeu. Les Dustellois, jadis victimes de la magie carmine de Morthred, combattent leurs infirmités pour s'intégrer de nouveau au monde des humains... C'est dans ce malstrom d'événements formidables que se débattent Braise Sangmêlé, Flamme Coursevent et Kelwyn Gilfeather. Contre le terrible héritage laissé par Morthred, la seule option pourrait bien être l'anéantissement de toute magie ! Avec ce volume, la trilogie des Iles Glorieuses, série de fantasy au souffle affirmé, touche à sa fin. Les personnages de Glenda Larke atteignent ici une densité rarement égalée, dans un dénouement aussi inattendu qu'évident, véritable clef de voûte de l'intrigue.
Rien n'a jamais préparé Kelwyn Gilfeather à l'aventure qu'il s'apprête à vivre. Le chemin de ce médecin consciencieux et pragmatique va d'abord croiser celui d'une femme qu'il a jadis aimée, appelée à être exécutée le lendemain de leurs retrouvailles. Puis sa rencontre mouvementée avec Braise Sangmêlé et Flamme Coursevent va, une nouvelle fois, bouleverser le cours de son existence : le voici embarqué dans une aventure épique où l'histoire, la politique et la magie se retrouvent inextricablement liées en un maelstrm qui menace de changer à tout jamais le paysage des îles Glorieuses. Deuxième volume de la trilogie, Guérisseur commence là où Clairvoyante s'était arrêté, en introduisant dans le monde flamboyant des Îles Glorieuses de nouveaux personnages toujours plus attachants et des décors inédits à couper le souffle.
The last Stormlord is dead - and war has arrived.The nomadic Reduners have put the Quartern's rainlords to the sword, leaving their cities without water or hope. Shale still lives, despite being betrayed, drugged and sold to his greatest enemy. Yet Shale needs his adversary more than his freedom, as thousands will die if they don't channel the rains together. For Shale isn't a Stormlord in his own right - at least, not yet. Only Terelle could help him now, but she's a prisoner herself and far from home.And a new force is rising in the desert. While kept as a Reduner whore, Rainlord Ryka Feldspar witnesses a power that can move the sands themselves. The Reduners are hailing this power as god-given, and its impact could transform a world.
Reduner nomads have massacred the Quartern's Rainlords, leaving its cities vulnerable to the relentless desert. Now Stormlord Shale must stretch his powers to bring rain, or his people will die - if they don't meet a Reduner knife first. However, Shale can't hold out alone for much longer, and those who seek to exploit him are closing in.Rainlord Kaneth has spurned these politics for war, and plans to defeat the Reduner leader from his desert stronghold. But there are spies in Kaneth's camp.Terelle has been Shale's secret weapon until now, covertly boosting his powers. But her Uncle's magic compels her to travel to distant Khromatis - and if she disobeys him it will destroy her. Yet Khromatis gave the desert its first Stormlord, so Terelle may find hope there as well as great danger . . .
Shale is the lowest of the low-an outcast from a poor village in the heart of the desert. In the desert water is life, and currency, and Shale has none. But he has a secret. It's the one thing that keeps him alive and may save all the cities of the Quartern in the days to come. If it doesn't get him killed first...
Terelle is a slave fleeing a life as a courtesan. She finds shelter in the home of an elderly painter but as she learns the strange and powerful secrets of his art she fears she may have traded a life of servitude for something far more perilous...
The Stormlord is dying in his tower and there is no one, by accident or design, to take his place. He brings the rain from the distant seas to his people. Without a Stormlord, the cities of the Quartern will wither and die.
Their civilization is at the brink of disaster. If Shale and Terelle can find a way to save themselves, they may just save them all. Water is life and the wells are running dry...
Stolen from her people as a child and raised as a citizen of the Tyranian Empire, Ligea Gayed is the obvious choice to despatch to her homeland, occupied Kardiastan, with orders to root out a rebel conspiracy. At first, she devotes herself to her new assignment with zeal. Adopted daughter of the Empire's greatest general, and possessing a fearsome reputation within the ruthless Imperial spy network known as the Brotherhood, Ligea views herself as a loyal servant of Tyrans. But blood will out, and with each day she spends among her parents' people, her disciplined self-image crumbles a little. And there are secrets in Kardiastan, secrets that will inevitably force Ligea to choose between her upbringing and her birthright. Secrets that will shape the destiny of two nations. . .
Ligea Gayed has been lied to once too often. Now she has turned against her former employer, the secretive Brotherhood of the Tyrans Empire, and must evade Favonius and his Jackals while also recruiting others to fight with her.Yet, despite her best efforts, a rebellion is hard to come by. Except within her own family, of course. Ligea's son, Arrant, is prey to feelings of inadequacy, and is angry about his mother's relationship with a man who is not his father. Unable to accept what is happening to him, he becomes susceptible to the blandishments of his mother's enemies. Worse still, in the middle of a war he is a Magoroth unable to control or use his power in a constructive way.In seeking to punish Ligea for her relationship with Brand, Arrant and those around him might well lose everything . . .
Ligea's son, Arrant, leaves Tyrans for Kardiastan to take his place as Mirager-heir, while Ligea prepares to halt an insurrection. But Arrant's skills as a Magoroth are dangerously inconsistent, and his father, Temellin, finds it difficult to communicate with this secretive young man he barely knows. Arrant's singular ability to communicate with his half-brother, Tarran - a part of the collective mind known as the Mirage Makers - leads them both towards the possibility of a tragic clash with the encroaching Ravage. As Arrant's enemies among the Magoroth plot to ruin his family and his future as heir, he begins to realise there is a greater mystery to solve if he is to prevail.
FAITH WILL NOT SAVE HIM.Saker looks like a simple priest, but in truth he's a spy for the head of his faith. It's a dangerous job, and more lives than merely his own depend on his secrecy.When Saker is wounded by a Lascar sailor's blade the weapon seems to follow him home. Unable to discard it, nor the sense of responsibility that comes with it, Saker can only follow its lead. It will put him on a journey to strange shores, on a path that will reveal terrible secrets about the empire, about the people he serves, and likely lead to his own destruction. The Lascar's dagger demands a price, and that price will be paid in blood.
Excommunicated cleric Saker returns from exile in the Spice Islands to find his homeland in chaos.
A dark sorcerer controls the ear of the King, turning him against his own son and heir, while a corrupted army gathers in the shadows.
With the illusionist Sorrel and islander Ardhi, armed with magic from Ardhi's homeland, Saker now must stand between his city and the corruption that threatens to cripple it before it is too late . . . The third and final novel in an epic fantasy trilogy from Glenda Larke, author of the Stormlord series - full of scheming, spying, action and adventure.
Braise Sangmêlé s'était juré de ne jamais remettre les pieds à la Pointe-de-Gorth, repaire de tout ce que les îles Glorieuses comptent de désespérés, de trafiquants, d'escrocs et de criminels sans foi ni loi, prêts à tuer père et mère pour quelques piécettes. Mais les Vigiles, qui règnent en maîtres sur l'archipel, ne l'entendent pas de cette oreille. Braise est la seule à pouvoir mener à bien une mission délicate pour leur compte : ramener le plus discrètement possible la castenelle de Cirkase en fuite. À peine débarquée, Braise se rend compte que quelque chose ne tourne pas rond : son enquête se heurte au mutisme des matelots et une odeur inquiétante de magie carmine semble s'attacher au moindre de ses pas. Car, en plus d'être une combattante hors pair, armée d'une épée aux proportions exceptionnelles, Braise Sangmêlé possède le don de Clairvoyance qui lui permet de voir la magie à l'oeuvre. Quoique très utile, ce talent fait d'elle une cible de choix pour les sorciers de tout poil qui n'apprécient guère qu'on se mêle de leurs projets. Autrement dit, Braise s'est encore mise dans de sales draps...