All resistance has been crushed. In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council's four hundred crack guards.And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council's dread bastion, before the rampaging lyrinx overwhelm all Santhenar.
The Node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. With the battle lost, hordes of alien Lyrinx are swarming from the tar pits of Snizort, intending to fall upon the survivors and destroy them to the last man. Tiaan, crippled and unable to walk, is held prisoner by the vengeful Vithis, who is determined to extract her geomantic secrets at any cost. For his failings, Nish has been cast out and branded a traitor, while Irisis, accused of high treason, is forced to flee for her life. The fate of humanity is dependent on the survival of one wily old man, the Scrutator Xervish Flydd. But Flydd has been blamed for the defeat at Snizort and is condemned to die a brutish death as a slave - hauling ironclad clankers out of the battlefield mire until his heart bursts under the strain.
Nish and his remaining allies are trapped on the Range of Ruin, surrounded by the relentless army of his father, the God-Emperor. And Nish's choices seem limited: a humiliating surrender, or a suicidal fight to the death. Yet Nish must fight, and win, as he's needed to counter an unprecedented threat facing the whole of Santhenar. The danger is Stilkeen, a shape-shifting being, who has erupted from the void consumed by a need for retribution. Its chthonic power was stolen in ages past - and Stilkeen wants it back. But the chthonic fire Stilkeen sensed has now escaped to run wild through Santhenar's Antarctic territories. Even if Nish defeats his father, there may be no way to stop the fire, or Stilkeen, before everything is consumed.
Beset by false friends and the weight of a world's expectations, Nish flees his father, the God-Emperor - always searching for the means to orchestrate his downfall. Nish's reluctant allies are Maelys, who believes he betrayed her family; former scrutator Xervish Flydd, now stripped of power; and Colm, whom Nish owes a favour he can never repay.If their fragile partnership survives, they may have a chance to save themselves, and their land. The group must find a hidden tower in a barren arctic wilderness, and somehow convince the dread Numinator, who despises all humanity, to come to their aid. And what of the different futures projected in the Pit of Possibilities? Can they, and should they, trust its portents? They have nothing to lose but their hope - a frail weapon in a war upon a god.
Once there were three worlds, each with their own people. Then, fleeing out of the void, on the edge of extinction, came the Charon. And the balance changed for ever.With A SHADOW ON THE GLASS, Book One of A View from the Mirror, a major new fantasy epic begins. Karan, a sensitive with a troubled past, is forced to steal an ancient relic in payment for a debt. But she is not told that the relic is, in fact, the Mirror of Aachan, a twisted, deceitful thing that remembers everything it has seen. Llian, meanwhile, a brilliant chronicler, is expelled from his college for uncovering a perilous mystery.Thrown together by fate, Karan and Llian are hunted across a world at war, for the Mirror contains a secret of incredible power.More information on this book and others can be found on the Orbit website at www.orbitbooks.co.uk
War rages across Santhenar as the quest for the Mirror of Aachan continues. In desperation, Tensor, leader of the Aachims, flees with the Mirror into the wilderness, taking the chronicler Llian with him. Only Karan can locate them, but it will be a perilous journey. Tensor wants her dead, other powers are hunting her down, and Rulke the Charon broods over them all from his Nightland prison ...'The complex cultures, detailed geography, and the palpable weight of history provide a solid background to an intense story ... this stands out as a worldbuilding labour of love with some truly original touches' LOCUSLook out for more information on this book and others on the Orbit website at www.orbitbooks.co.uk
Rulke the Great Betrayer is free at last to use the deadly construct he has spent a thousand years perfecting. To succeed he needs just one thing - Karan's unique sensitive talent.Karan and her lover Llian are lost in the Nightland, trapped in an alien palace that is collapsing about them. Only Rulke can open the gate and send them home to Santhenar, but Karan is terrified he will corrupt Llian.Yggur and Mendark, sworn enemies, struggle to tame the power of the rift. They must seal the gate before Rulke brings forth his construct. If they fail he will ravage the world. And if they succeed, Karan and Llian will be trapped in the Nightland for eternity ...
The alliance has failed.
There is a dark full moon on mid-winter's day - sign that the foretelling has come to pass. Karan is held captive in desolate Carcharon tower. Karan's lover, Llian, is in chains, falsely accused of betraying her to the enemy. Rulke the Charon is unstoppable now, and plans to open the Way between the Worlds. If he succeeds the world will be overwhelmed by the dread armies of the void and an endless night will fall...For more information on this or any other Orbit title, visit the Orbit website at www.orbitbooks.co.uk
Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her ...Find out more about this title and others at www.orbitbooks.co.uk
Santhenar is on its knees. War with the forces from beyond the Void shows no sign of ending. And there is worse to come. The Aachim have invaded with a fleet of formidable battle constructs and the price for their withdrawal is half the globe.The future of the world now rests in the hands of just three flawed individuals: Tiaan, whose knowledge holds the key to a power that can yet destroy all foes; Nish who has sworn to bring the renegade geomancer to justice; and Irisis, whose great talents are hidden even from herself. Now Tiaan is leading her people in a last desperate stand against the Lyrinx... but if they are to survive she must master her new powers or be destroyed...
THE WAR HAS NOT BEEN LOST The countries of Cython and Hightspall are at war, with centuries of resentment and evil magic fuelling the flames. Rix has lost everything to traitors on his own side - his family, his reputation, even his right hand. Even so, he must fight. If he can reach his family's mountain fortress, perhaps he can save the refugees who follow him, and begin his own resistance. Tali has been imprisoned by those who wish to use her healing blood, but they may take even more than that. Her life will be forfeit if her captors discover her secret - that she holds the key to winning the war itself. But Rix's fortress holds secrets too, and his arrival sets off a chain of events that will bring old powers and figures out of myths back to the land . . .
THE FINAL BATTLE - THE ULTIMATE PRICE The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way - but Tali's gift grows more painful every time she uses it. As the armies converge on the fateful peak of Touchstone, Tali and her ally Rix must find a way to overcome Lyf and prevent Axil from using the Three Spells that will destroy Hightspall for ever.
After ten years of servitude, Nish is about to be released from the blackest prison of the maimed God-Emperor, Jal-Nish Hlar, his corrupt father. Jal-Nish holds the two sorcerous quicksilver tears, Gatherer and Reaper, and with them controls all of the Secret Art. All opposition having been crushed, he has begun to remake the world in his depraved image. The only hope of overthrowing him lies in Nish, whom the oppressed peoples of the world see as a messianic figure. They have named him the Deliverer for, as Nish was dragged away to prison a decade ago, he wildly promised to return and cast down his father. Unfortunately Nish is powerless and without allies. But worse, his father wants Nish to become his lieutenant and become as corrupt as he is. Jal-Nish offers Nish everything he has ever desired and, faced with the unbearable alternative of another ten years in prison, he isn't sure he can resist the temptation.