Fanny, like so many other girls of her time, has been driven to selling her body to survive. She has since become the most sought-after prostitute of her brothel. She knows people, she knows things, and she is determined to one day move on to a better life. One day, the handsome and enigmatic James Orwood seeks her out, and makes her a proposition that might just be the making of her. He wants to use her reputed powers of seduction to get information from the rich and powerful. They form an alliance, along with Lario and Lucrecia, all four of them bringing a unique skill to the table. This could be the beginning of something great...
The unstoppable crime quartet is getting stronger by the day as each member really comes into their own. They rob a lord's huge commercial drug stash making a dramatic exit. But on the night of the huge party they throw with their new found riches, things start to get sinister, forcing them to go their separate ways. But all the circumstances indicated that they'd been betrayed... by one of their number. Meanwhile, Fanny becomes increasingly consumed by her twisted love affair with the enigmatic Orwood, and begins to go to desperate measures to understand why he simply won't give her what she wants: his heart.
After their anguished separation years previously, only two of the original four Golden Dogs are left: Lario and Fanny. When they find each other again, they set about trying to establish what happened to the other two members of their notorious gang. Meanwhile, the sinister Judge Aaron is out to get them. Only the four of them, together, will be able to topple Aaron and his authoritarian regime.
In the fourth and final volume of Golden Dogs, the infamous quartet overcome their rift and come together for one last mission: to get their vengeance on the parsimonious Judge Aaron by pulling off the most sensational heist London town has ever seen! But it soon becomes clear that Orwood has an ulterior motive... It's at long last time to find out about his mysterious past, and his true desires.
There was a time when certain mortals could become gods. At this time, two thousand years ago, men would pass into legend by risking their lives to entertain the crowds; famous charioteers who, perched on their chariots like Apollo, would fight for their lives and their honor in the arena. This is the story of one of those heroes: Aelio Hermeros, perhaps one of the greates chariot riders of all time. He was a mortal immortalized in the memory of those who saw him compete, who witnessed his defeats, his victories, his blood spilled and, most of all, his glory.
Twelve years have gone by since the tragic day when Aelio's father was killed during a chariot race. The young man has sworn to himself that he will not share his father's fate. But fate has its own ideas for Aelio... Whether he likes it or not, he seems to have inherited the family gift for training horses. His talent in this domain leads him to Rome colosseum. In honor of his father. And for the glory of those defeated!
As Aelio heads north, the shadow of his nemesis hangs over him. Up there, far from the land of his childhood, he'll have to compete in the most dangerous race of his life. This is the only way for him to truly bring glory to his name... and to carry out his revenge...
A lone cowboy rides into town and all hell breaks loose... Sound familiar? Here is yet another take on the beloved Wild West trope, complete with corrupt law enforcement officers, a town drunk, guns for hire, a brave young woman trying to hold on to her failing ranch, vicious people with wealth and power trying to take it from her, a couple of cow-herders, and a colorful cast of characters with names like Red Dust, Ten Gallons, and of course... Comanche.
Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna's younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood. For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit "Syberia" and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.
Just when the Triple Six Ranch is finally back up and running, disaster strikes in the form of a potential Indian uprising: the local Cheyenne tribe has not been receiving the food supplies promised by the U.S. government, and decides to steal Comanche's cattle. As Red Dust goes searching for answers to try to prevent a violent war, Comanche is held hostage, the men from the railroad get fidgety waiting for their meat, and the boys from the ranch make a reckless decision.
The shadow of Nemesis weighs heavily upon Aelio as he rides North. There, far from his native soil, he will have to take part in the most dangerous race of his life. This is the price he must pay to restore glory to his name... and to have his revenge.
When the notorious Dobbs brothers are foiled in their attempt to attack the stagecoach and ride off with the ranchers' gold, they vow to get the money at all cost. Before long, both the gang of brothers and the entire Triple Ranch crew, accompanied by a mysterious preacher who's awfully good with a six-shooter, are on the trail of one man... the mule-riding, whiskey-drinking Pharaoh Colorado, whose saddlebags are filled with gold and whose flask is tragically empty. Maybe he can just make a quick stop at the cabin of Trapper Hans for a swig of hooch.... Little does he know, that cabin is about to become the scene of much more than a few rounds between friends, as darkness descends and a deadly showdown grows imminent.
In the forests of Dartmoor, creatures of legend hide in the treetops, swim in the rivers, and roam the hills... but they're invisible to those who don't know how to look properly. Scrubby, a child of the fairies swapped at birth with a human infant, has inherited this wonderful gift. With a little help from the Wise Man of Wistman's Wood, his eyes are opened to the secrets of the moors. And even when he is forced to leave his forest for Victorian London, his forest never leaves him...
After leaving their beloved Dartmoor to find work in the capital, it's not long before the Johnsons realize that London is not the promised land after all. The lower classes are worked to the bone and struggle to survive, and their dreams of equality are brutally shattered. Scrubby's father is fatally injured during the Bloody Sunday catastrophe, and further tragedy is not far behind. But Scrubby and his sister, Sheela, keep moving forward and find work to survive. And in his new job down in the mines, Scrubby will find friendship, love... and chaos
The mysterious red-eyed man's plan succeeded: the dragon woke from its slumber and the mine collapsed, leaving but a few protected survivors. Following the trial of fire, Scrubby has now passed the trial of earth, and the trial of water is on the horizon. But Scrubby is not the only one whose life is in danger... With the police discovering a string of bloody murders, it seems a new killer is in town. But is he a man, or a demon?
With the body count rising, the London press is having a field day with "Spring-Heeled Jack," the terrifying killer of the East End. But Scrubby knows this wave of terror is not an isolated phenomenon... The upper crust of this huge industrial city has given in to its basest desires and has awoken an ancient evil. It won't be long until Scrubby is forced to confront the person responsible for his father's death. He'll need all the help he can get to defeat this man with the soul as black as coal.
Valgar of Valta has won Skarperdinn to his cause, but will the chieftain's word be enough to sway the Council of Elders? The two men set out to seek the aid of Skarperdinn's father, Njall the Burnt, but their quest is menaced by the dread serpent Jonnung, and Berrga, collectress of corpses. Meanwhile, vowing to win back Valgar at any cost, Skarperdinn's wife Hildegirrd journeys to see her cruel sorceress sister Sosjia Black-Cloak, whose son Hanserr wields formidable magic from a mad bard. Little does Valgar know that, under an evil spell, his beloved Astridr no longer even remembers him...
The diabolical Sir Charles Warren is dead, but Spring-Heeled Jack, the demon awoken by his Hellfire Club, is still roaming the streets of London, engulfing the city in darkness and blood. It can mean only one thing: the border with the underworld is fading, and Scrubby, the changeling child, is going to have to rid the mortal world of this demon. To do this, he will need to discover the truth behind his origins and enter limbo, between fantasy and reality...
After many a long year and many a hard battle, Valgar of Valta is reunited with Astridr Argfusson-only to have her testify before the Council of Elders that he abused her father Thorgerr's hospitality by raping her! How could his one true love ever say such a thing? Investigations reveal the mind-altering influence of the Song of Hunlhot, black magic wielded by Thorgerr's advisor Dar Guilva. To uncover its secrets, Valgar and his new archer ally must undertake a perilous quest to the castle of Lyhmm, the mad bard. Don't miss the smashing conclusion to Saga Valta!
In times of yore did a forbidden love arise between Valgar of Valta, son of Halgerr the Golden-Haired, and Astridr, daughter of Thorgerr, and to them a son was born, Gunnar. But Thorgerr was a mighty lord, and with his hundred warriors hunted the couple down, ensorcelling his daughter and banishing her husband. Now, to rescue his true love, Valgar must embark upon a long and perilous quest that will take him into the forest depths to meet the monster called Ogerth the Serpentine, and the far south to fight the beastly devourers alongside Skarperdinn. But Skarperdinn's wife has other plans...
Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna's younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood.
For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit "Syberia" and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.
The richest pigeon in the world, Lord Beckett, has an ego that needs feeding, and birdseed won't suffice. Even the highest of academic honors won't be enough. Jack Wolfgang, food critic and CIA agent, must stop the mad pigeon's bird-brained scheme to rule the planet, but to do so, he'll have to join up with some of the world's most dangerous assassins. The clock is ticking, and if he doesn't complete his mission in time, the consequences will be beastly: he'll miss his date with a lovely panther in Oslo.
With the invention of Super Mega Tofu, civilization has seen the advent of a fragile peace-between animals and humans, between carnivores and herbivores. This miracle food has the peculiar quality of being universally loved. Jack Wolfgang, the world-renowned restaurant critic, travels the world sampling Super Mega Tofu in all of its varieties. It's the perfect cover for his second identity: Jack Wolfgang, CIA special agent. When his friend and mentor is killed, Jack picks up the scent of a conspiracy and tracks it half way around the globe. Can society survive this collision of fine dining and espionage?
Jack had been looking forward to a weekend getaway in Krakow with his girlfriend, Antoinette. Fine dining, Christmas markets, romance in a swanky hotel-life can be sweet sometimes. But when your love is a professional assassin, things can also quickly go sour. For Antoinette, it was a working holiday: she gets her man, a nasty billionaire at the head of a secret organization, but loses Jack in the process. There's no time for tears-at least not yet-as the billionaire's murder is linked to the death of an American dog in Cairo, an art gallery in San Diego, and a perverse secret society in London. Animals may have achieved the same heights of intelligence as humans, but they also share in their capacity for cruelty-unless Jack and Antoinette have their say.