Now almost seven, Rebecca's feeling better and finally ready to return to school. Believe it or not, she's excited to go back. Her teacher always finds ways to make class fun, turning the place into a school of nonsense. But a zombie-virus, the dreaded flu, is wreaking havoc on the playground. Everyone is going to catch it! Their only hope is the most super microbe of all... Ernest!
Germany, April 1957. Uli has a dream: to become a famous Broadway dancer. But as a modern dance student at the prestigious Folkwang school, Uli's energetic and outgoing personality stands out in sharp contrast to the melancholy of post-war Europe. During a trip to Berlin, he meets Anthony, a young American dancer. The attraction is immediate. Anthony convinces Uli to come to New York and try his luck on Broadway. The young men part ways, but Uli will pack his bags and embark on an adventure that will take him to a new life overflowing with life, color, and movement -- but also disappointment, harsh reality, and a good dose of heartbreak.
It's Japan 1192, seven years since the battle of Dan-no-ura that marked the beginning of the feudal era. It's also been seven years since Isabellae Ashiwara started roaming the country, accompanied by her father's ghost, earning a living by the point of her sword. And seven years that she's been looking for her long lost sister, Siuko. The time has at last come for this bounty hunter to face up to her past and take charge of her destiny.
Ismaël seems like a regular nice-guy fallen on hard times. He's living with his adoring sister and her son following his return from his posting in Iraq. But he has a dark past with the gangs of L.A. and an even darker one with his combat experiences in the US army. These experiences haunt him, giving rise within him to a monstrous second self that he's trying desperately to control... but just when things seems like they're on the up, tragic events send Ismaël plunging into the abyss.
Still persevering with her quest to be reunited with her sister, Isabellae Ashiwara has taken to the raging seas in pursuit of the ship aboard which she thinks she might find Suiko. But, what with the very real dangers of the present and the increasingly oppressive ghosts of the past, Isabellae begins to doubt everything she once thought she knew. It's high time the dead went back to where they belong, once and for all!
And now, a total change of scene for the saber-toting redhead! Now that Suiko, dying, revealed the true nature of their family's destiny, Isabellae has gone off to the land of her roots, Ireland. Her Celtic relatives have quite the surprise in store for her. She'll end up joining the combat for the control of the island. And yet, no training could have prepared her to face the enemy that lies under the tomb of 500 kings...
Virtuoso Belgian violinist Eugène Ysaÿe is invited out to the Congo by the governor to give a concert. How could he refuse such an invitation? Eugène waves goodbye to the infamous gray Belgian skies and hops on a plane taking him to the dazzling colors of Africa. He is invited to stay a few weeks at his nephew's house, by the stunning Lake Maï Ndombé. And that's where he meets Turntable. Through their mutual appreciation of music, the servant and the celebrity gradually form an unlikely friendship, breaking the boundaries of convention.
There are some things that a child should never have to endure, but life can be cruel sometimes. Clara is only seven years old when she loses her mother to cancer. Before she passes away, Clara's mother gives her a doll from the days of her own childhood. Clara doesn't particularly like the doll at first, but it'll prove to be a precious ally, accompanying little Clara along the rough road of grief and mourning, through all its stages.
Leonardo is a genius. Full of boundless energy, he spends his days tinkering with his inventions and trying to solve life's scientific mysteries... often to the detriment of his poor 'disciple', who is willing to go to the most extreme lengths in the service of science. Welcome to a world of discovery, fun and pure madness!
Yu Kiang works for a Chinese lumberjack corporation in the Congo. Despite his company's ban on its employees from frequenting the local girls, Yu has fallen for a Congolese woman, Antoinette... and, in a very different way, for Antoinette's little daughter, Marie-Léontine. One night, in the arms of his lover, Yu discovers Antoinette's wound: a terrible scar, an assault on her femininity. How many others are there like her, exiled from their own body, victims of a monstrous ongoing tradition? How many? 150 million. But the only thing that matters to Yu and Antoinette is that little Marie-Léontine never falls victim to the tradition that her mother had to suffer.
Isabellae's quest to track down her sister Suiko has now become a matter of the greatest urgency. Suiko is the only one with the power to heal Jinku, who has been bitten by one of the zombies summoned to the South China Seas. Our redheaded swordswoman, Isabellae, knows of only one way to get money quickly to finance her search: bounty hunting! As she writes history in ideograms of blood, little does she know that the family reunion will take place sooner than planned...
A man with the ability to talk to ghosts who tell him where to find missing people loses his gift when the ghosts abandon him after he helps a young woman search for her husband. Anxious to get his gift back, he hires Rork, an investigator of paranormal mysteries with his own special abilities, to help him find the ghosts again. Their quest takes them through forest and desert, through visions and fantastical encounters, through run-ins with distracters and a blast from the past...
Heroines who fear neither God nor man, these big-hearted bad girls will take you to every corner of the known universe. Assuming, obviously, that a universe has four corners: there might just be a multitude! You'll follow them through multiple layers of the space-time continuum. Fasten your seatbelts, because adventure for these ladies is a game who's purpose is to live at the speed of light. That said: light-speed is for oldsters!
Valgar of Valta has won Skarperdinn to his cause, but will the chieftain's word be enough to sway the Council of Elders? The two men set out to seek the aid of Skarperdinn's father, Njall the Burnt, but their quest is menaced by the dread serpent Jonnung, and Berrga, collectress of corpses. Meanwhile, vowing to win back Valgar at any cost, Skarperdinn's wife Hildegirrd journeys to see her cruel sorceress sister Sosjia Black-Cloak, whose son Hanserr wields formidable magic from a mad bard. Little does Valgar know that, under an evil spell, his beloved Astridr no longer even remembers him...
On the sacred Hill of Tara, the children of Eire prepare to wage their final battle, this one against an army of powerful winged creatures claiming to serve the one true God. The remaining members of Isabellae's group are ready to die fighting at their friend's side, but additional help arrives in the most unexpected form, as the bloody conflict takes on epic proportions and the fate of all lies in its outcome. Themes of sacrifice, honor, and the true meaning of the way of the warrior come shining through in Book 6 of the series.Soon available in print from Dark Horse
After many a long year and many a hard battle, Valgar of Valta is reunited with Astridr Argfusson-only to have her testify before the Council of Elders that he abused her father Thorgerr's hospitality by raping her! How could his one true love ever say such a thing? Investigations reveal the mind-altering influence of the Song of Hunlhot, black magic wielded by Thorgerr's advisor Dar Guilva. To uncover its secrets, Valgar and his new archer ally must undertake a perilous quest to the castle of Lyhmm, the mad bard. Don't miss the smashing conclusion to Saga Valta!
When an Aryan baby is born to a Muslim woman living in Copenhagen, her husband's family shuns her. But DNA tests prove Sorraya's fidelity. And she is just the first in what soon becomes a rash of similar cases across Europe, threatening widespread social change even as they ignite passions in immigrant communities and incite familiar racial hatreds. What mysterious conspiracy connects a retrovirus, a young slacker biogeneticist, a former punkette, a dogged reporter, and pharmaceutical giant Keoxis? Clarke delivers a contemplative slice of near-future science fiction paced like a thriller but full of probing questions about our prejudices."The larger message, rightly or wrongly, is that understanding and empathy happens organically, though sometimes that means it never happens or happens too slowly, and that is perhaps part of the tragedy of the human condition." The Comics Beat
In an effort to defeat the English invaders and their Norman mercenaries and free their island from the yoke of the Crown, the druids of Ireland strike an unholy alliance with fearsome entities summoned from the darkness: the ancient Fomorian gods and their armies. Surrounded by monsters of unprecedented power, Isabellae, her friends, the Irish people and the English forces unite to wage the battle of their lives and save humanity from a horrific fate.
An essential question hovers over this second volume of the Medina saga: what separates the humans from their adversaries the Drax? Karloff finally comes face to face with Boso 1, who will accept nothing less than Hadron and his unborn child. The conservator and Karloff agree to a meeting at the site of Alice, the nuclear generator that first spawned the Drax arrival, to hash out the terms of an unprecedented agreement. Meanwhile, Hadron has strong opinions, but whose side is the fierce adolescent really on?
On a dying Earth in a not-so-distant future, Josiane and René are the first to enter a new virtual world where just about anything is possible... Part dystopian love story, part psychedelic meditation on human nature, "Alt-Life" takes the reader down a mind-bending rabbit hole of desire, loneliness, and self-discovery.
He used to play a dangerous game, running cash for the mob. Now he calls himself Tango, and he lives in a little village rising like a small island out of the rocky sea of the Andes. He's made a few friends since he arrived, with whom he's got a lot in common: they've all got secrets from their past, and they're not exactly who they say they are. One by one, their secrets are revealed in a storm of violence when old friends come knocking, demanding past debts be paid. High up in the Bolivian hills, a mountain community is once again upended by the arrival of strangers and the troubles they seem to bring with them.
The era of privacy is over. With the proliferation of cameras, social networks, and automated surveillance systems, everyone is being watched at all times and people have begun to give in to the surveillance state. Well, almost everyone... Laurette is a young, rebellious teenager in London plotting an attack on a major government data center with a group of activists. But when the plan goes wrong, Laurette disappears, kidnapped by unknown agents. Dissatisfied with the police's lack of progress, Adil, Laurette's brother, decides to investigate on his own. A science-fiction story that explores a future not too far from our own, tackling the issue of surveillance from both sides of the law.
Alex Carret is a talented young Brussels chocolatier whose life takes a drastic turn when he quits his job and agrees to partner with a friend of a friend named Ben. He's a little wary of him at first, but when Ben comes up with a business plan, a space, a brilliant branding idea, and a 100,000-euro loan, Alex can't resist the temptation of seeing his lifelong dream come true. Soon he and his team are selecting the finest chocolate from countries around the world and throwing a launch party, which is a smash success. But will that put them in the crosshairs of other local power brokers?
A group of young Canadians is out on a field trip in the Louisiana swamps when an epidemic breaks out, unlike any the world has ever seen. The highly contagious virus turns people into seemingly mindless creatures, monstrous in appearance and inhumanly strong when provoked. To halt its rapid spread, the U.S. government walls off the area. When one of their own succumbs to the disease, the kids are trapped in the contagion zone. To survive, they must fight bloodthirsty militias and infected creatures alike, as they hold out hope they can find a cure for their friend, before he becomes a menace to them all.