Sequel to the extraordinary THE NAME OF THE WIND, THE WISE MAN'S FEAR is the second instalment of this superb fantasy trilogy from Patrick Rothfuss.
Picking up the tale of Kvothe Kingkiller once again, we follow him into exile, into political intrigue, courtship, adventure, love and magic . . . and further along the path that has turned Kvothe, the mightiest magician of his age, a legend in his own time, into Kote, the unassuming pub landlord.
Packed with as much magic, adventure and home-grown drama as THE NAME OF THE WIND, this is a sequel in every way the equal to its predecessor and a must-read for all fantasy fans. Readable, engaging and gripping THE WISE MAN'S FEAR is the biggest and the best new fantasy novel out there.
Inquisitor Glokta, a crippled and increasingly bitter relic of the last war, former fencing champion turned torturer extraordinaire, is trapped in a twisted and broken body - not that he allows it to distract him from his daily routine of torturing smugglers. Nobleman, dashing officer and would-be fencing champion Captain Jezal dan Luthar is living a life of ease by cheating his friends at cards. Vain, shallow, selfish and self-obsessed, the biggest blot on his horizon is having to get out of bed in the morning to train with obsessive and boring old men. And Logen Ninefingers, an infamous warrior with a bloody past, is about to wake up in a hole in the snow with plans to settle a blood feud with Bethod, the new King of the Northmen, once and for all - ideally by running away from it. But as he's discovering, old habits die really, really hard indeed. . . especially when Bayaz gets involved. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Glotka, Jezal and Logen a whole lot more difficult . . .
Geralt, the witcher of Riva, is back - and this time he holds the fate of the whole land in his hands . . . For more than a hundred years humans, dwarves, gnomes and elves lived together in relative peace. But times have changed, the uneasy peace is over and now the races once again fight each other - and themselves: dwarves are killing their kinsmen, and elves are murdering humans and elves, at least those elves who are friendly to humans . . .
Into this tumultuous time is born a child for whom the witchers of the world have been waiting. Ciri, the granddaughter of Queen Calanthe, the Lioness of Cintra, has strange powers and a stranger destiny, for prophecy names her the Flame, one with the power to change the world - for good, or for evil . . .
Geralt, the witcher of Rivia, has taken Ciri to the relative safety of the Witchers' Settlement, but it soon becomes clear that Ciri isn't like the other witchers. As the political situation grows ever dimmer and the threat of war hangs almost palpably over the land, Geralt searches for someone to train Ciri's unique powers. But someone else has an eye on the young girl, someone who understand exactly what the prophecy means - and exactly what Ciri's power can do.
This time Geralt may have met his match.
Nine hundred thousand years ago, something wiped out the Amarantin. For the human colonists now settling the Amarantin homeworld Resurgam, it's of little more than academic interest, even after the discovery of a long-hidden, almost perfect Amarantin city
The latest novel in Robert V.S Redick's stunning and original fantasy epic is a taut race against time that takes the Chathrand across the seas in a desperate bid to stop the sorcer Arunis unleashing the Swarm of Night . . . From the mysterious River of Shadows to the Infernal Forest, to the Island Wilderness Pazel and his companions face a phatasmogoric journey through altered relaities, a nightmare journey which offers glimpses of what might have been while taking them into the terror of what is to come. Will Arunis use the cursed Nilstone to end the world? This is a rich fantasy of nightmares and unexpected beauty and is proof positie that Redick is one of the most exciting new talents in fantasy.
Protecting Chicago from the dark side can be an exhausting job, especially when you're a sophomore. So when the girls of St. Sophia's start gearing up for Sneak, their fall formal, Lily decides to join in on some good, old-fashioned party prep - even if it means not giving demons, vampires and the twisted magic users known as Reapers her undivided attention.
But when a Reaper infiltrates the school, Lily doesn't forget what she's sworn to protect. She reaches deep into herself to draw out her magic - and finds that it's gone. And it turns out she's not alone. A magical blackout has slammed through paranormal Chicago, and no one knows what - or who - caused it. But Lily knows getting back her magic is worth the risk of going behind enemy lines . . .
THE FOREST OF HANDS AND TEETH introduced us to Mary and took us into her world - a world where decades after The Return mankind is hanging on to survival surrounded by the endless hordes of the undead; the Unconsecrated. A novel of extraordinary power and imagination, FOREST took you to the centre of a terrible future and showed you that even there the hardest decisions are the decisions of the heart. A companion novel, THE DEAD TOSSED WAVES, followed in Spring 2010 and this novel will continue Ryan's superb story. Perfect for readers looking for their next injection of supernatural thrills and dread, the series has already proved to be a word-of-mouth sensation, powered by extraordinary internet activity.
Lizbreath Salamander is young and beautiful. Her scales have an iridescent sheen, her wings arch proudly, her breath has a tang of sulfur. And on her back a tattoo of a mythical creature: a girl.Welcome to the world of The Dragon With The Girl Tattoo. A w
I was my dad's vinyl-wallah: I changed his records while he lounged around drinking tea, and that's how I know my Argo from my Tempo. And it's why, when Dr Walid called me to the morgue to listen to a corpse, I recognised the tune it was playing. Something violently supernatural had happened to the victim, strong enough to leave its imprint like a wax cylinder recording. Cyrus Wilkinson, part-time jazz saxophonist and full-time accountant, had apparently dropped dead of a heart attack just after finishing a gig in a Soho jazz club. He wasn't the first. No one was going to let me exhume corpses to see if they were playing my tune, so it was back to old-fashioned legwork, starting in Soho, the heart of the scene. I didn't trust the lovely Simone, Cyrus' ex-lover, professional jazz kitten and as inviting as a Rubens' portrait, but I needed her help: there were monsters stalking Soho, creatures feeding off that special gift that separates the great musician from someone who can raise a decent tune. What they take is beauty. What they leave behind is sickness, failure and broken lives. And as I hunted them, my investigation got tangled up in another story: a brilliant trumpet player, Richard 'Lord' Grant - my father - who managed to destroy his own career, twice. That's the thing about policing: most of the time you;re doing it to maintain public order. Occasionally you're doing it for justice. And maybe once in a career, you're doing it for revenge.
Fomalhaut was first colonised by the posthuman Quick, who established an archipelago of thistledown cities and edenic worldlets within the star's vast dust belt. Their peaceful, decadent civilisation was swiftly conquered by a band of ruthless, aggressive, unreconstructed humans who call themselves the True, then, a century before, the True beat back an advance party of Ghosts, a posthuman cult which colonised the nearby system of Beta Hydri after being driven from the Solar System a thousand years ago.
Now the Ghosts have returned to Fomalhaut, to begin their end game: the conquest of its single gas giant planet, a captured interstellar wanderer far older than the rest of Fomalhaut's system. At its core is a sphere of hot metallic hydrogen with strange and powerful properties based on exotic quantum physics. The Quick believe it is inhabited by an ancient alien Mind; the True believe it can be developed into a weapon, and the Ghosts believe it can be transformed into a computational system so powerful it can reach into their past, collapse timelines, and fulfil the ancient prophecies of their founder.
The end is coming.
Logen Ninefingers might only have one more fight in him ¿ but it¿s going to be a big one. Battle rages across the North, the King of the Northmen still stands firm, and there¿s only one man who can stop him. His oldest friend, and his oldest enemy. It¿s past time for the Bloody-Nine to come home.
With too many masters and too little time, Superior Glokta is fighting a different kind of war. A secret struggle in which no-one is safe, and no-one can be trusted. His days with a sword are far behind him. It¿s a good thing blackmail, threats and torture still work well enough.
Jezal dan Luthar has decided that winning glory is far too painful, and turned his back on soldiering for a simple life with the woman he loves. But love can be painful too, and glory has a nasty habit of creeping up on a man when he least expects it.
While the King of the Union lies on his deathbead, the peasants revolt and the nobles scramble to steal his crown. No-one believes that the shadow of war is falling across the very heart of the Union. The First of the Magi has a plan to save the world, as he always does. But there are risks. There is no risk more terrible, after all, than to break the First Law . . .
They say Black Dow's killed more men than winter, and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbour, is not about to stand smiling by while he claws his way any higher. The orders have been given and the armies are toiling through the northern mud. Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they've brought a lot of sharpened metal with them. Bremer dan Gorst, disgraced master swordsman, has sworn to reclaim his stolen honour on the battlefield. Obsessed with redemption and addicted to violence, he's far past caring how much blood gets spilled in the attempt. Even if it's his own. Prince Calder isn't interested in honour, and still less in getting himself killed. All he wants is power, and he'll tell any lie, use any trick, and betray any friend to get it. Just as long as he doesn't have to fight for it himself. Curnden Craw, the last honest man in the North, has gained nothing from a life of warfare but swollen knees and frayed nerves. He hardly even cares who wins any more, he just wants to do the right thing. But can he even tell what that is with the world burning down around him? Over three bloody days of battle, the fate of the North will be decided. But with both sides riddled by intrigues, follies, feuds and petty jealousies, it is unlikely to be the noblest hearts, or even the strongest arms that prevail. Three men. One battle. No Heroes.
Whether it's a curse or a blessing the fact remains: whenever Roger is in enough pain he can cross over to the Land of the Dead and speak to the people there. It's an unexpected gift - and one that, throughout Roger's life, has been taken advantage of; by his violent uncle, by the mysterious, malign Soulviners performing their dark magic on Soulvine Moor, and even by a Queen, fighting for her queendom with every possible weapon she can find. But not anymore. The dangerous life of Queen's Fool is behind him, young Princess Stephanie sits on the throne, and Roger is living a life of his choosing. He, Maggie and Jee have a small, out of the way, increasingly prosperous inn, supported by their hard work. It's a simple, industrious life . . . and it's about to be destroyed. The war is not over. The savage invaders are back. And they're looking for the boy who killed their leader. They're looking for Roger.
Inez Urso is beginning to have her doubts. Her business associate Thomas Argeneau has some interesting traits, like an allergic reaction to the sun, excellent night vision, and not much of an appetite for food. And to top it all off, he just tried to bite her neck... but maybe that was a sign of passion. If so, she'd be happy to experience more, despite her determination not to mix business with pleasure.
He's been waiting forever for a woman like her . . .
Well, if not forever, at least two hundred years. Inez is the most beautiful woman he's seen in centuries. Those luscious lips, seductive curves, and her elegant neck... he just couldn't resist the temptation of one little bite. Now Thomas will do anything to convince her that only an immortal like him can satisfy her all night long...
My name is Sarah Dearly. Fledgling vampire and part-time bartender, at your service. Welcome to my highly disfunctional life.' Newly-vamped Sarah Dearly wants her normal life back, but fate is fighting against her. She tries to get a nice, regular job - and gets staked at the interview, only to be rescued by a masked vampire who calls himself the Red Devil. Then a wallflower-turned-witch curses her, making her a bloodthirsty, sun-allergic nightwalker - the worst vampire there is. As if all that weren't bad enough, she can't get married because her 600-year-old boyfriend Thierry is in a centuries-long marriage of convenience he can't escape.
As Sarah's nightwalker tendencies make her more dangerous, even to those she loves, she'll have to counteract that curse, unmask the increasingly intriguing Red Devil, and - oh yeah... get a commitment from her man. But if that's what it takes to secure her happiness, Sarah is ready . . . even if it means embracing her inner vamp to do it.
Welcome to Paris, in 1633, where dragons menace the realm.Cardinal Richelieu, the most powerful and most feared man in France, is on his guard. He knows France is under threat, and that a secret society known as the Black Claw is conspiring against him fr
Sixteen's an interesting age: not quite a fully grown man, but not a kid either. Anything is possible when you're sixteen.' Finmere Tingewick Smith was abandoned on the steps of the Old Bailey. Under the guardianship of the austere Judge Harlequin Brown and the elderly gentlemen of Orrery House, Fin has grown up under a very strange set of rules. He spends alternate years at two very different schools and now he's tired of the constant lies to even his best friends, to hide the insanity of his double life. Neither would believe the truth! But on his sixteenth birthday, everything changes. The Judge is killed, stabbed in the chest with a double-edged sword that's disturbingly familiar, and from that moment on, Fin is catapulted into an extraordinary adventure. Through the Doorway in Fin's London, a hole in the boundaries of Existence, lies another London -- and now both are in grave danger. For the Knights of Nowhere have kidnapped the Storyholder, the keeper of the Five Eternal Stories which weave the worlds together. Because of the Knights' actions, a black storm is coming, bringing madness with it. Fin may be just 16, but he has a long, dark journey ahead of him if he is to rescue the Storyholder and save Existence!
Another action-packed adventure from the new master of fantasy launches Legends of The Raven, a new trilogy starring the cult heroes made famous in Chronicles of The Raven.
The Raven travel to a new continent in search of mages to help the ruined college of Julatsa rebuild . . . and find themselves in the midst of an ancient curse - a curse that has unleashed a plague that threatens to wipe out the elven race. Barclay excels with another tale that pitches The Raven against the clock and unseen foes. Full of desperate fights and secret betrayals the story also fills in more of Balaia's history and delves deeper into the ancient emnities between the colleges.
/> Barclay has created a wonderfully appealing group of heroes and with every book their history grows and the land they live in becomes wider and richer. This is landmark fantasy in the making.
The Raven have fought together for years, six men carving out a living as swords for hire in the war that have torn Balaia apart, loyal only to themselves and their code.But when they agree to escort a Xesteskian mage on a secret mission they are pulled into a world of politics and ancients secrets. For the first time the Raven cannot even trust their own strength and prowess, for the first time their code is in doubt. How is it that they are fighting for one of the most evil colleges of magic known? Searching for the secret location of Dawnthief; a spell that could end the world? Aiming not to destroy it but to cast it. DAWNTHIEF is a fast paced epic about a band of all too human heroes.
THIS IS THE END . . .
The dragons have gone home, the elves are safe. The Raven have kept their promises. But fate has not finished with them.
As the war between the colleges rages on an old enemy senses that his chance to revenge a bitter defeat has come. Tessaya, Lord of the Paleon Tribes has waited patiently for his moment and now, with Balaia in flames, he makes his move and unleashes the Wesmen hordes.
In Xetesk, his forces scattered, Dystran, Lord of the Mount faces certain defeat by the Wesmen unless he unleashes the horrfying power of dimensional magics. And Dystran has not come this far to be beaten at the last by a rabble of ignorant tribesmen. And so the veil between dimensions is torn . . .
And beyond, a predatory evil stirs. Demons catch the scent of countless souls in Balaia.
Can even the Raven prevail when the world is coming to an end?
A fantasy milestone is reached. James Barclay brings his sensational saga of The Raven to a heartsopping conclusion.
Roundhouse Publishing editor Kate C. Leever's first letter to her new author was meant to impress upon him the growing demand for vampire romances. And even though he'd expressed little-to-no desire for any publicity, book tours, or similar, it was clear this was an author just waiting to be broken out - despite himself, if necessary. When she suggested attending a romance convention his response - unusually quick to arrive - was succinct: 'No.' But Kate was adamant: Mr Lucern Argeneau was going to attend a romance convention and meet his fans. By hook or by crook, despite his reclusive nature and odd sleep patterns, the surly yet handsome author would attend. And she was sure that, once there, he would reveal himself to be a true charmer. Of course, that was before she realised that his 'romances' were more like biographies, and it's literally her neck on the line . . . SINGLE WHITE VAMPIRE is a hilarious romantic comedy where a vampire finds his habits of a lifetime overturned and an unlikely romance blooms.
The third novel in the hit Argeneau vampire series. When Terri flew from England to New York to help plan her cousin Kate's wedding, she didn't know what she expected - but it certainly wasn't the Argeneaus.
Her new in-laws may seem a little strange, with the sometimes-chipper sometimes-brooding writer Lucern - Kate's fiancee - and Vincent, the wacky stage actor (she couldn't imagine Broadway casting a hungrier looking all singing, all dancing Dracula), but having just discovered how expensive New York hotels can be, suddenly their offer of accomodation looks much more attractive.
. . . and then there's Bastien. Even taller, darker and hungrier looking than the other two, just looking into his eyes is enough to make Terri admit she's falling for him. Surely she can put up with the Argeneau's odd habits for a few days - to stay in their luxurious penthouse apartment, with the lovely Bastien - if it lets her avoid New York's blood-sucking hotel prices!