A thousand years after they fell in battle, two heroes - Druss and Skilgannon - are revered throughout the war-torn lands of the Dernai, where men and women live in abject fear of the dark sorceress known as the Eternal...
But what if the soul of one such hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people's darkest hour. To most, this was a foolish hope. But not so to Landis Kan. Having found Skilgannon's ancient tomb, he gathers up the bones and peforms the mystic ritual.
But the reborn hero is an enigma: a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, Marooned in a world as strange to him as a dream, remote from all he knew and loved. Or nearly all. Before bringing back Skilgannon, Landis Kan had experimented upon other bone fragments found in the hero's tomb. That ritual resulted in a surly giant who possessed astounding strength but no memories. To Kan, he is a dangerous failure. To Skilgannon, this giant represents their last hope.
As ageless evil threatens to drown the Drenai lands in blood, two legendary heroes will once again lead the way to freedom.
Eight hundred years have passed since King Connavar of the Rigante and his bastard son,Bane,defeated the invading army of Stone. In that time, Connavar has become a legend, and the Rigante have lost the freedom so many gave their lives to preserve. A conquered people, they live and die under the iron rule of the Varlish, their culture all but destroyed.
One woman remains who follows the ancient paths once trod by the Rigante. She is the Wyrd of Wishing Tree Wood, and she alone knows the nature of the evil soon to be unleashed on a doomed and unsuspecting world.
In a perilous land, facing an uncertain destiny, she pins her initial hopes on two men: Jaim Grymauch, the giant Rigante fighter, a man haunted by his failure to save the friend he loved from betrayal, and Kaelin Ring, a youth whose deadly talents will earn him the enmity of all Varlish. One will become the Ravenheart, an outlaw leader whose daring exploits will inspire the Rigante. The other will forge a legend and light the fires of rebellion.
The Wyrd knows that ultimately all hopes will rest on a third man. Of the bloodline of Connavar the King, he will need to overcome generations of fear and hatred if he is to achieve his destiny. For he is a Varlish nobleman, and - worse - the son of the Rigante's greatest enemy . . .
Three lives will change the destiny of nations. Helikaon, the young prince of Dardania, haunted by a scarred and traumatic childhood. The priestess Andromache, whose fiery spirit and fierce independence threatens the might of kings. And the legendary warrior Argurios, cloaked in loneliness and driven only by thoughts of revenge.
The war of Troy is looming, and all the kings of the Great Green are gathering, friends and enemies. Into this maelstrom of treachery and deceit come three travellers; Piria, a runaway priestess nursing a terrible secret, Kalliades, a warrior with a legendary sword, and Banokles who will carve his own legend in the battles to come.
Centuries after Connavar's triumphant battles against the invading army of Stone gained the Rigante their freedom, the clan finds itself oppressed once again. Magic that once flourished has been all but snuffed out. The Varlish king and his barons have stolen Rigante lands and robbed the people of their culture and liberty. From the Rigante's former seat of power the black-hearted Moidart rules; only in the north are the clansmen free. There, in the Druagh mountains, the magic still reigns, strengthened by bold, brilliant victories of the outlaw leader known as Ravenheart. In the south, civil war has drenched the land in blood, and the armies of destruction are slowly creeping north where Ravenheart waits, believing the armies of hated Moidart will come, led by the brutal ruler's only son, Stormrider.
Ravenheart and Stormrider: enemies of uncommon courage, are unaware that the fate of their world lies in their hands. Both are destined to be heroes, but one of them is doomed. For a secret lost in the uncharted past has returned to haunt these two warriors as they face, not only the malice of powerful men, but the vengeance of an ancient evil, rising from the bloodshed to slake its thirst. As immense armies of darkness advance, it seems as if nothing will stop them. They crush their enemies with ease, until only a few thousand highlanders stand before them, with no help in sight.
But these are not ordinary men. They are clansmen, and more thn that, they are Rigante.
Thousands of years ago the city of Kuan Hador, a place steeped in evil, was defeated by a vast army of mystic warriors, the Enemy banished beyond the Gateway between Worlds. Spells of enormous power sealed the Gateway.
Now, in the Duchy of Kydor, two thousand miles from the lands of the Drenai, icy mists begin to form around the ruins of Kuan Hador. Awesome Beasts stalk the hills and forests. The spells are fading, the days of blood drawing nearer.
Beyond the Gateway the vengeful armies of Kuan Hador await.
And where years before a host stood against the Enemy, now only a handful of warriors prepare to face it once more. Kysumu the Swordsman, last of a dying breed, Yu Yu Liang, the ditch digger, Ustarte, the Beast-Priestess, and the mysterious Waylander. Together they must solve an ancient mystery, which will bring the dead to life for a final battle outside Time. But first Waylander must find a way to kill a man who cannot die.
Skilgannon the Damned had vanished from the pages of history. Following the terrible triumph at Perapolis, the General had taken the legendary Swords of Night and Day and ridden from the lands of Naashan. No-one knew where he had gone, and the assassins sent by the Witch Queen could find no trace of his passing.
Three years later, as a mob intent on murder gathers outside a distant monastery, they are faced by a single unarmed priest. In a few terrifying seconds their world is changed for ever, and word spreads across the lands of the East.
Skilgannon is back.
Now he must travel across a perilous, demon-haunted realm seeking a mysterious temple, and the ageless goddess who rules it. With assassins on his trail, and an army of murderous foes ahead, the Damned sets off on a quest to bring the dead to life. But he does not travel alone.
The man beside him is Druss the Legend.
In a world torn by war, White Wolf is a page-turning tale of love, betrayal and treachery, which examines the nature of heroism and friendship and the narrow lines that divide good from evil, redemption from damnation.
The prophecy was clear. Upon the death of three kings the world will be plunged into chaos, and all the cast-out demons of history will return to bring blood and horror to the world.
Two of the kings are dead. The third, about to be born, is hunted by the Demon Riders of the Krayakin, Lords of the Undead.
All the terrifying forces of evil range against a pregnant queen at bay in a haunted forest. But she is not alone. Three warriors stand with her, the last remnants of the once proud Drenai army. Three old men, ancient heroes, discarded by the king; Nogusta the Swordsman, Kebra the Bowman, and the hulking fighter, Bison.
The fate of empires rests on their fading skills as they journey through a tormented world on a perilous quest to save the unborn king.
They called him Bane the Bastard - though none said it to his face. Born of treachery, his name a curse, he grew up among the warriors of the Rigante. They valued his skills in war, but they feared the violence in his heart.
And when, as a Wolfshead and Outlaw, he left Rigante lands, they breathed sighs of relief.
But Bane would return, the destiny of the Rigante in his hands, the fate of the world resting on his skills with a blade.
Midnight Falcon continues the tale of the Rigante, which began in Sword in the Storm, and tells the epic story of Bane, the bastard son of Connavar the King, and his quest for vengeance in a world of blood, honour, betrayal and love.
Born in the storm that doomed his father, Connavar grows to manhood among the mist-covered mountains of Caer Druagh, where the Rigante tribe dwell in harmony with the land and its gods.
But beyond the border, across the water, an evil force is gathering strength, an unstoppable force that will change the world beyond all recognition.
Haunted by malevolent spirits and hunted by evil men, Connavar sets out on a spectacular mission to save his people.
In this latest tale of love and honour, friendship and courage, from the master of the genre, Gemmell explores the intriguing worlds of Celtic myth and earth magic.
For centuries the tribes of the Nadir have suffered under the despotic tyranny of their Gothir overlords. Disunited and distrustful of one another the tribes await the coming of a Messianic warlord, who will unite them against the oppressors.
Into this swirling, chaotic landscape come three men who will change the fate of the continent: Talisman, the mysterious, enigmatic Nadir warrior, haunted by his past and filled with dreams of finding the Uniter; Sieben the Poet, searching for the mysteries of life and love; and Druss the Axeman, determined to find two mystic gems to heal a mortally wounded friend.
Together they will journey across a war-torn land, and descend beyond the gates of Hell, where a long-dead king holds the key to a secret that will change the world.
The Legend of Deathwalker, this battle-charged tale of Druss among the Nadir, completes the circle begun with Legend and Druss the Legend.
Yes'>#8220;A HUMDINGER . . . A MASTERLY TALE TOLD WITH CLARITY AND VERVE.yes'>#8221;
Yes'>#8211;The Times (London) The Avatars are immortal and live like kingsyes'>#8211;even though the empire is dying. Their immortality is guaranteed by magic crystals whose influence is now waning, overwhelmed by the sheer power of a great flood and a sudden ice age. But when two moons appear in the sky, and the ruthless armies of the Crystal Queen swarm across the land bringing devastation and terror, the Avatars unite with their subjects to protect their universe.
As the cities face imminent destruction, three heroes emerge. Talaban, a warrior haunted by tragedy; Touchstone, the mystic tribesman seeking his lost love; and Anu, the Holy One, the Builder of Time. And when all seems lost, two others enter the fray: Sofarita, the peasant girl who will inspire a legend, and the madman, Viruk, who will become a god. . . .
From the Paperback edition.
The peaceful Eldarin were the last of three ancient races. The mystical Oltor, healers and poets, had fallen before the dread power of the cruel and sadistic Daroth. Yet in one awesome night the invincible Daroth had vanished from the face of the earth. Gone were their cities, their armies, their terror. The Great Northern Desert was their only legacy. Not a trace remained for a thousand years...
The War of the Pearl had raged for seven years and the armies of the four Duchies were exhausted and weary of bloodshed. But the foremost of the Dukes, Sirano of Romark, possessed the Eldarin Pearl and was determined to unravel its secrets.
Then on one unforgettable day a dark mon rose above the Great Northern Desert, and a black tidal wave swept across the land. In moments the desert had vanished beneath lush fields and forests and a great city could be seen glittering in the morning sunlight.
From this city re-emerged the blood-hungry Daroth, powerful and immortal, immune to spear and sword. They had only one desire: to rid the world of humankind for ever.
Now the fate of the human race rests on the talents of three heroes: Karis, warrior-woman and strategist; Tarantio, the deadliest swordsman of the age; and Duvodas the Healer, who will learn a terrible truth.
Darkness falls on the Great Green, and the Ancient World is fiercely divided.
On the killing fields outside the golden city of Troy, forces loyal to the Mykene King mass. Among them is Odysseus, fabled storyteller and reluctant ally to the Mykene, who knows that he must soon face his former friends in deadly combat.
Within the city, the Trojan king waits. Ailing and bitter, his hope is pinned on two heroes: his favourite son Hektor, and the dread Helikaon who will wreak terrible vengeance for the death of his wife at Mykene hands.
War has been declared.
As enemies, who are also kinsmen, are filled with bloodlust, they know that many of them will die, and that some will become heroes: heroes who will live for ever in a story that will echo down the centuries.