Sam wants to win, no matter what it takes. Bicycle racing is his sport and he has a gift for it-but his attitude keeps getting in the way. After his teammates give up on him, Sam is offered a fresh opportunity. Viktor, an aging Olympic racer, will coach him and maybe give him what he needs to be a winner.
But there's a catch: Sam has to work as a bike courier at Viktor's company. The work is dangerous and intense, fighting traffic in the inner city to make deliveries at breakneck speeds. Then Sam is assigned by Viktor to the mysterious "dead run," delivering untraceable packages for an unknown client. Soon Sam is racing away from the law-and risks losing everything.
When Darwin's father went to prison for assault, his mom decided it was time to move him from his inner-city school to the elite Norfolk Academy. It was supposed to be a brand-new start for him. But old instincts die hard, and Dar is used to fighting for everything.
Convinced by a new friend to take part in an illegal fight club, Dar starts competing in no-holds-barred matches between students. He quickly rises to become the best in the ring. When one match goes too far and a student is almost killed, Dar faces a choice. Everyone tells him he's a fighter, but he needs to decide for himself-who is he, and what is he fighting for?
Bex has explored almost every abandoned building and tunnel in the city. He's into "urban exploration"—going where he's not supposed to go. Bex has always done it just for fun and bragging rights, taking nothing but pictures and leaving nothing but footprints. But that changes when a new kid arrives at school. Kieran is edgy, dangerous and into urban exploration as well. Together, they start pushing each other to radical extremes. When Kieran pitches a plan that involves taking more than just pictures, Bex has a decision to make. Where will he draw the line, and how far will he follow Kieran?
Will and Big O are brothers and best friends—and small-time crooks. Ever since their dad went to prison, they've been stealing to survive. On a ferry ride from the big city, they hatch a plan for one more score: they'll break into the cars on the ferry during the trip and scrape together enough to get out of town. And maybe out of the criminal life forever. But everything goes south when they discover one car that contains more than they bargained for: a young kidnap victim. Pursued by a crazed professional criminal, the brothers must now survive the night and a final crossing into a new life.
Ever since he watched his little brother drown last summer, Dylan has felt like he's losing it. He can't shake the nightmares that plague him—dreams from which he wakes up screaming every night. Dylan takes a summer job at a remote wilderness hotel, hoping to leave his problems behind. But when he volunteers to help close up the resort for the winter, things only get worse. Edward, the hotel manager, seems to be out to get him. A freak snowstorm blocks the road to the resort, leaving them trapped for days. And Dylan keeps seeing a ghost that might be trying to send him a message—or maybe Dylan really is going crazy this time.
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.