After a global environmental disaster, mankind has rebuilt, but its
demons are still there. Greed, arrogance ... Romane Pennac fights those
who would abuse nature once again. Volume 1 of 2 of this sequel to
Mermaid Project. Two years have passed since the event of Mermaid
Project, and Romane and Brahim have paid the price of their courage
and integrity. Ignored, even censored, by their superiors, they're
now reduced to taking lousy private eye jobs to earn a living.
Meanwhile, though, the same cetaceans whose advanced intelligence the
UN had refused to believe in are attacking fishing trawlers ... with
rockets! Before long, the authorities ask our two investigators to
take their old jobs back ...
Romane has gone to Brazil, hoping to renew contact with Delphis, her
dolphin friend, and find an explanation to the ongoing attacks by sea
mammals against human ships and ports. Meanwhile, Brahim and Kruger
continue their investigations in Mozambique. But their enemies, the
white supremacists who still run Algapower, and their terrorist
allies from the American White Army, know they're being hunted, and
have no intention of being stopped again. A fight for the future of
several species begins ...
Mortimer is brought to the camp of General Li Hsi, the Chinese
warlord, where he is reunited with a seriously injured Nasir. The
professor was kidnapped in order to recover the archaeological proof
of the general's imperial lineage, but also to repair the Red Wing, a
formidable combat aircraft Olrik unwittingly delivered. While Blake
moves heaven and earth to find him and protect Hong Kong, Mortimer
escapes to go in search of the only thing that can save Nasir: a
legendary pearl ...
Several months after the end of the Third World War - won thanks to
the Swordfishes, the formidable jet bombers designed by Professor
Mortimer - England is dismantling its base in the Makran, from which
the final counter-attack was launched, and where the surviving
airplanes are still kept. But in the shadows, devious schemes are
being hatched, and while Mortimer is busy preparing his Swordfishes
for repatriation, Blake is in Ireland, where rumour has it the IRA
has some sinister plans - and even worse allies ...
In Palombia, the president is throwing a lavish completion ceremony
for a colossal project: a dam across the mighty river Huaytoonarro.
An event that couldn't leave the Marsupilami more indifferent, for he
has other piranhas to fry: Mrs Marsupilami has disappeared. Our
friend's nose tells him that it was the doing of Bring M. Backalive,
the famous hunter, and he rushes after the kidnapper, soon followed
by Sarah and Bip ... and then the situation becomes even more
Tasked by the queen to close the `Septimus Wave' case once and for
all, Captain Blake is facing a daunting task, for many questions
remain unanswered. Where did the spaceship buried beneath London come
from? What became of Lady Rowana and Professor Evangely? Meanwhile,
Mortimer is trying to pull Olrik out of the catatonic state the
villain has been in since his encounter with the ship's occupant. Has
the threat to the nation truly been vanquished?
Several months after their adventures in Antarctica, Blake and Mortimer are back in England. Still somewhat shaken after his ordeal, the professor is ordered by his doctor to get some rest. In typical Mortimer fashion, he decides to spend his holidays in Africa... looking for a lost civilisation! Accompanied by Nastasia Wardynska and an old flame of his, he begins tracking down a culture that is older than any ever recorded-but someone is dogging their every step...
It's been several months since the events of The Yellow M, but the
evil of Professor Septimus still echoes around London. Important
figures of the capital's jet set come together around the
questionable values the mad scientist defended. Olrik is forced to
resort to opium in order to forget he was guinea pig. As for
Mortimer, he too is trying, albeit for more humanist reasons, to
revive certain aspects of Septimus's work - to Blake's extreme
In the abandoned town, the children have established a new home and organised a life for themselves. As they prepare for a trip to other cities in an attempt to determine the extent of the phenomenon that saw everyone else vanish, they encounter and learn to deal with the problems of an existence without adults. Until one day a tall, knifewielding figure appears, and their dream of finding someone else suddenly turns into a nightmare...
Spirou and Fantasio, swallowed by the raging waters of the river,
find themselves in an unknown valley filled with very peculiar, and
very dangerous, life. As they brace themselves to face a hostile
nature long enough to find their way out, Fantasio contracts a deadly
disease that turns him into a homicidal maniac. Spirou must now find
a way to save him and himself and escape the deserted valley. If it
really is deserted, that is...
Fleeing the devastation of World War III, Blake, Mortimer and Nasir have been trying to reach a secret base with the blueprints for a new weapon, the Swordfish. But the forces of the Yellow Empire are hot on their trail, and soon Mortimer is captured. While Blake works tirelessly at coordinating the various resistance movements on the planet, the professor is forced to endure captivity, threats and torture from their eternal enemy, Olrik.
Over time, Zorglub has become a friend of Champignac, and is no
longer the enemy of old. Yet when he comes to see the Count one
morning, he uses his deadly Zorglwave on him - the infamous brain-
scrambling ray. Two weeks later, Spirou and Fantasio receive a call
for help from their old friend: apparently, there are monsters in
Champignac! And when our two fearless adventurers reach the outskirts
of the village, they are stopped by an Army blockade ...
Back in the present after their adventures through time, Spirou and
Fantasio try to pick up their life where they left it. But the
magazine refuses to publish Fantasio's account of their extraordinary
journey, and he falls into depression. Until, that is, the bizarre
and annoying Snuffeller reappears, bearing a call for help from
Aurélien de Champignac, `their' count's descendant. A trip to the
future appears in order - but what terrible discoveries await our
The captain and the professor have finally made it to the secret base with the Swordfish blueprints, and construction has begun on the extraordinary machines. Olrik hasn't had his last word, though, and he is ready to take tremendous risks to locate the world's last bastion of resistance and freedom. A race against time is on between Imperial forces on one side and Mortimer's teams of engineers on the other... The fate of civilisation is at stake.
Off the coast of Palombia, a freighter is at anchor, immobilised by mysterious engine trouble. It is transporting the Zabaglione Circus and its main attraction: a black Marsupilami! When the animal escapes thanks to a kind clown, he finds himself in the middle of a jungle he has never known. And as if helping out this clumsy newcomer wasn't enough for the local Marsupilami family, they also have to face the march of progress, as a highway is built through their home!
Spirou and Fantasio are famous - among other things, as the official
discoverers of that legendary creature, the Marsupilami, one of which
often accompanies them on their adventures. So when one of their
conferences is cancelled in favour of a documentary film from an
unknown author, they are understandably irritated... until, that is,
they realise the film is the very first to record the family life of
While trying to escape an avalanche triggered by the killers of the
First Families, Ivan drowned. Though this is a less permanent problem
that it used to be for the children, Ivan `returned' far from his
friends, in a small village in Brittany where he used to holiday with
his parents. There he lives alone, preparing for the long trip back
to Neo-Salem. Until the day Camille, now revealed as the Midnight
Child, pays him a terrifying visit, and the nightmare begins ...
Blake and Mortimer head to the United States to investigate the mysterious circumstances surrounding the discovery of a 177-year-old body, which appears to have died very recently. The body is that of a Scottish major, Mortimer's forebear, who was leading a British military expedition to the US in 1777, where he was swallowed up by a strange multi-coloured light-beam shining down from the sky. Blake and Mortimer fight men in black armed with green-laser guns and soldiers emerging from the past in order to save the Earth from complete obliteration.
Extreme weather threatens the whole of continental Europe, turning the lives of its citizens inside out. The French government calls Professor Mortimer to help solve this enigma. Mortimer travels near Paris to visit his friend Professor Labrousse, the chief French meteorologist. But when the taxi driver Labrousse sent to meet Mortimer at the station disappears, our friend becomes the prime suspect. Mortimer gets in touch with his old friend Blake, also in France, to help him out of this tricky situation.
However, Blake disappears as well, so Mortimer and Labrousse have two missing-person cases to investigate. They soon discover that the two disappearances are not only linked to each other, but also to the climatic catastrophes.
A necklace that used to belong to Marie Antoinette, the last French queen before the French Revolution, turns up in the hands of a British collector who decides to present it to Queen Elizabeth. Blake and Mortimer's sworn enemy Olrik, about to be tried in Paris, manages to escape and steals the precious piece of jewellery in front of their very noses during a glittering reception in the French capital. The affair threatens to turn into a full-blown diplomatic incident, especially since Olrik is doing his best to embarrass Blake and Mortimer by tipping off the press about his every move.
Deep under Sao Miguel island, rumoured to be the last emerging part of Atlantis, Professor Mortimer has discovered samples of a mysterious radioactive metal. Could it be the Atlanteans' legendary orichalcum? When he and his friend Blake set out on an expedition into the depths to find out, sabotage occurs in the form of their old opponent Olrik. And soon, all three will be embroiled in a power struggle far bigger in scope than they could have imagined.
1919. Colonel Lawrence - Lawrence of Arabia - has an unpleasant meeting with an MI5 agent who confiscates his manuscript of The Seven Pillars of Wisdom. 35 years later, Oxford is shaken by a series of burglaries at the Ashmolean Museum, at the same time as Blake learns of the death of an old friend. The captain begins an investigation, while Mortimer looks into the thefts... But what dark connection does all of this have with Lawrence or Blake's own past?
After the Marsupilami causes a series of disasters, Spirou and Fantasio finally resolve to bring the strange animal back to its birth place, Palombia. Unfortunately, it's a nation in turmoil they find upon their arrival. The military is all-powerful, rumours of impending war are growing and a ruthless tyrant has seized power. To counter the dictator's plans, the two adventurers' only weapon is the Count of Champignac's latest outrageous invention: a mushroom extract that makes metals go soft...
1944. England is still locked in a struggle to the death with Nazi Germany. But already a new threat looms among the peaks of the Himalayas. For now, though, Squadron Leader Blake, having saved London from a German prototype, is assigned to a top secret mission, during which he meets with an old friend he hasn't seen since India: Philip Mortimer. Soon, the pair are introduced to an officer working for Allied Intelligence: Colonel Olrik...